This course takes you on a journey through the powerful tools and techniques used in Unreal Engine 5 to create vast, immersive landscapes and open-world environments. You'll learn how to manipulate terrains, paint textures, and work with a range of landscape features to bring your open world to life. By the end of the course, you’ll be able to build and manage large landscapes for games, ensuring they are both visually stunning and optimized for performance.



Landscapes and Open World Creation
This course is part of Unreal Engine 5 - The Intermediate Course Specialization

Instructor: Packt - Course Instructors
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What you'll learn
Master Unreal Engine 5's landscape creation tools to design vast terrains.
Learn to optimize open-world environments using World Partition and LOD techniques.
Gain hands-on experience with landscape sculpting, painting, and grass creation.
Understand Nanite technology and how to enhance performance in large worlds.
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February 2025
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There is 1 module in this course
In this module, we will delve into the creation and management of vast terrains and open-world environments using Unreal Engine 5. Starting with foundational tools such as Landscape Manage Mode and Landscape Brushes, we’ll explore advanced techniques for sculpting, painting, and texturing terrains. Additionally, the module covers critical optimization tools like World Partition, streaming sources, and Level of Detail (LOD) to ensure smooth gameplay. By the end, you'll have a comprehensive understanding of creating dynamic, immersive, and performance-efficient landscapes for your game worlds.
What's included
26 videos3 readings1 assignment
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